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Evolution of Game Controllers: Toward the Support of Gamers with Physical  Disabilities | SpringerLink
Evolution of Game Controllers: Toward the Support of Gamers with Physical Disabilities | SpringerLink

FS-Pad | Proceedings of the 33rd Annual ACM Symposium on User Interface  Software and Technology
FS-Pad | Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology

Evaluating Video Game Controller Usability as Related to User Hand Size
Evaluating Video Game Controller Usability as Related to User Hand Size

PDF] Video Game Values: Play as Human-Computer Interaction | Semantic  Scholar
PDF] Video Game Values: Play as Human-Computer Interaction | Semantic Scholar

Beyond the Gamepad: HCI and Game Controller Design and Evaluation |  SpringerLink
Beyond the Gamepad: HCI and Game Controller Design and Evaluation | SpringerLink

ISO 9241-9 Evaluation of Video Game Controllers - Department of ...
ISO 9241-9 Evaluation of Video Game Controllers - Department of ...

Beyond the Gamepad: HCI and Game Controller Design and Evaluation |  springerprofessional.de
Beyond the Gamepad: HCI and Game Controller Design and Evaluation | springerprofessional.de

PDF) Game Controller Hacking for Fun and Profit | Thomas Tilley -  Academia.edu
PDF) Game Controller Hacking for Fun and Profit | Thomas Tilley - Academia.edu

PDF) Ball Game Controller: A Tangible User Interface | Fahad Ahmed and  Hossain Jacky - Academia.edu
PDF) Ball Game Controller: A Tangible User Interface | Fahad Ahmed and Hossain Jacky - Academia.edu

Chapter cover | Beyond the Gamepad: HCI and Game Controller Design and  Evaluation | SpringerLink
Chapter cover | Beyond the Gamepad: HCI and Game Controller Design and Evaluation | SpringerLink

Tilt-Touch Synergy: Input Control for "Dual-Analog" Style Mobile Games
Tilt-Touch Synergy: Input Control for "Dual-Analog" Style Mobile Games

PDF) Beyond the Gamepad: HCI and Game Controller Design and Evaluation
PDF) Beyond the Gamepad: HCI and Game Controller Design and Evaluation

Evaluation of leap motion controller effectiveness on 2D game environments  using usability heuristics | SpringerLink
Evaluation of leap motion controller effectiveness on 2D game environments using usability heuristics | SpringerLink

Frontiers | Design and Evaluation of a Hands-Free Video Game Controller for  Individuals With Motor Impairments
Frontiers | Design and Evaluation of a Hands-Free Video Game Controller for Individuals With Motor Impairments

ISO 9241-9 Evaluation of Video Game Controllers
ISO 9241-9 Evaluation of Video Game Controllers

Design and Evaluation of a Hands-Free Video Game Controller for Individuals  With Motor Impairments
Design and Evaluation of a Hands-Free Video Game Controller for Individuals With Motor Impairments

PDF] The Evolution of Game Controllers and Control Schemes and their Effect  on their games | Semantic Scholar
PDF] The Evolution of Game Controllers and Control Schemes and their Effect on their games | Semantic Scholar

PDF] A Fitts' Law Evaluation of Video Game Controllers: Thumbstick,  Touchpad and Gyrosensor | Semantic Scholar
PDF] A Fitts' Law Evaluation of Video Game Controllers: Thumbstick, Touchpad and Gyrosensor | Semantic Scholar

PDF) Beyond the Gamepad: HCI and Game Controller Design and Evaluation
PDF) Beyond the Gamepad: HCI and Game Controller Design and Evaluation

Usability Testing of Video Game Controllers
Usability Testing of Video Game Controllers

Task 3 – Human Computer Interface Devices for gaming | A 64-BIT Production
Task 3 – Human Computer Interface Devices for gaming | A 64-BIT Production

ISO 9241-9 Evaluation of Video Game Controllers
ISO 9241-9 Evaluation of Video Game Controllers

Can the DIY assistive technology culture improve gaming controllers? | by  Jack Solomon | UX Collective
Can the DIY assistive technology culture improve gaming controllers? | by Jack Solomon | UX Collective

ISO 9241-9 Evaluation of Video Game Controllers
ISO 9241-9 Evaluation of Video Game Controllers